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Massively's end-of-the-yr awards continue at the moment with our award for the best Pseudo-MMO of the yr. This is always a difficult category because it forces us to outline MMOs. This year, we opted to make eligible any online sport that is not a pure and conventional MMORPG, games we'd cowl in Not So Massively: cell MMOs, console MMOs, OARPGs, MOBAs, MMOFPS titles, MMORTS titles, and so on. And of course, the sport should have launched in 2014. All of our writers were invited to forged a vote, however not all of them chose to do so for this category. Remember to cast your own vote in the simply-for-fun reader poll at the very end.The Massively employees choose for Greatest Pseudo-MMO of 2014 is...@nyphur: Elite: Harmful. Gaming Despite the fact that there is not any offline mode, the graphics and gameplay in Elite: Harmful do look amazing, and it's impressive what they've managed to realize on a fraction of the funds that Star Citizen has. It remains to be seen if the exploration factor of the game will stay as much as expectations and if the online gameplay is compelling in the long run, however I am still cautiously optimistic about Elite: Harmful going forward.@nbrianna/weblog: This 12 months was really slim-pickings for brand new pseudo-MMO launches; Destiny just sucked the air from the room, and the sub-genres, like MOBAs especially, are already fairly locked up by existing games with out a whole lot of room for newcomers. I would wish to have voted for Marvel Heroes, however this 12 months's "2015" rebrand didn't reeeeeaaaally make it a model-new game. I am not a TCGer, however I am going to throw in for Hearthstone. It is shiny, it is tight, and it exhibits Blizzard hasn't forgotten how one can generate income by polishing the fundamentals.@Eliot_Lefebvre/weblog: Crud, I don't know. Dragon Age: Inquisition has multiplayer; does that depend? I'm voting for it anyway.@jefreahard: House Engineers. We don't actually cover it, I suppose, but I wish we did. Sure, it's space Minecraft, and what could presumably be better? A few of one of the best gaming moments of 2014 for me involved a few friends, a private SE server, and the limitless creativity and addictive gameplay that SE always fosters. Oh and a few Firefly-universe roleplay.@Sypster/blog: Hearthstone. Drawing from both the World of Warcraft and Magic: The Gathering pools of inspiration, Hearthstone rofflestomped its option to domination. It is all of the extra amazing that Blizzard did this with a comparatively small team and didn't draw back from utilizing a free-to-play system that allowed gamers to earn in-sport gold without spending money. Plus -- and this could have gone first -- it is a terrific sport that's playable cross-platform.@MikedotFoster/weblog: Darkish Souls II. I know Dark Souls is not "on-line" in the way in which MMO gamers think of it, but From Software program discovered some actually amazing ways to combine other players into what's in any other case a single-participant experience. Invasions, co-op summons, and hilarious/helpful/totally deceptive notes are what make Darkish Souls really feel like a one-of-a-sort title.@MJ_Guthrie/weblog: For the enjoyable issue on top of the nostalgia, my vote goes to LEGO Minifigures Online! You get to build with LEGOs and destroy things too, so it is double the enjoyable. And come on, LEGO minifigs! They're simply adorable.Let's have your vote!%Poll-90265%Our awards to date... Massively's Better of 2014 Awards, Day 6: Best Pseudo-MMO of the Year - HearthstoneMassively's Better of 2014 Awards, Day 5: Greatest Disappointment - Tie: WildStar & ArcheAgeMassively's Better of 2014 Awards, Day 4: Best MMO Studio - Sony Online EntertainmentMassively's Best of 2014 Awards, Day 3: Most Improved MMO - Last Fantasy XIVMassively's Better of 2014 Awards, Day 2: Biggest Story of the 12 months - ArcheAge's melodramaMassively's Best of 2014 Awards, Day 1: Most Underrated MMO - Elite: Harmful

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